Second Life
What is Second Life?
Second Life is the leading 3D Multi User Virtual Environment (MUVE) used by educational institutions worldwide. Free software enables the user to interact with a vibrant world with its own economy, residents, a host of creative opportunities and social interactions.
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From Open Habitat - learning in virtual worlds: "Taking part in a teaching session in an MUVE is more than simply using a tool or achieving a task, it feels like an event, a particular moment in time when you have the chance to interact with others at a level of intensity which is rarely felt in other online spaces. A teaching session in a MUVE can become a focal event for a significant slice of teaching. A learning design can be created which leads up to and then away from a MUVE session." Further reading for teachers new to Second Life: Getting Started with Second Life (JISC) (PDF)
UTAS Orientation Sessions Every Tuesday from 9:00am - 12:00am there will be a UTAS representative available in Second Life for informal orientation. For further details on access to Second Life contact Ben Cleland at the Centre for the Advancement of Learning and Teaching. |
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Why are we exploring the use of Second Life?
The widespread investigation and adoption of Second Life as a serious educational platform over the last two years warrants an exploration of the potential uses at UTAS.
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Videos Aside from experiencing Second Life directly, the best way to get a sense of what is possible in-world is video. This collection gathers videos of varying length, quality and topics to give you an idea of the types of learning experiences that are being created in-world. Clinical Scenarios: Medical Devices (8:58) Respiratory Ward - Imperial College London (3:29) Macbeth in Second Life (8:27) Practice Foreign Languages (1:23) The Naval Undersea Warfare Center (6:14) International Society for Technology in Education (ISTE) (10:02) Introduction to Second Life and science education (7:50) Part 2 (9:11) University of Auckland - School of Architecture and Planning (2:07) |
Case Studies Concrete examples of learning within Second Life are beginning to be documented at a greater rate in 2009. Here are a few examples: Open Habitat - learning in virtual worlds Learning and Teaching in Immersive Virtual Worlds |
For further enquiries regarding Second Life contact
Ben Cleland
Centre for the Advancement of Learning and Teaching
6324 3845

